
Cooldown on this affliction meaning that upon hitting 100 points of bleeding power on ZED's incap meter (not 65 where bleeding start its effects) ZED stops taking any further bleeding power applications until cooldown expires which makes it impossible to maintain constant bleeding. In theory it is possible to avoid cooldown while keep bleeding effect active by keeping ZED's incap meter in range of (65-99), however it is next to impossible on practice. Shrink power reduces ZED's size, up to x0.5 scale.

ZEDs shrank to critical size (below incap limit) will die regardless of their current health. For every 100 of Shrink power applied (all ZEDs except Matriarch are neutral to this incap, Matriarch does not accept Shrink power at all), game adds +1 x ZED's Shrink Modifier to this ZED's counter called "Current Effect" (for example, for every 100 Shrink power for Clot it will add 1 x 2 = 2 to "Current Effect", for Scrake 1 x 0.2 = 0.2). Once value of ZED's "Current Effect" is increased to 10, this ZED will die instantly (except bosses, which do not die by getting shrunk). The further ZED shrinks, the more damage it takes from all sources, up to 100% more damage (x2) when it is reduced to its minimal size (10 on the "Current Effect") but again by that time ZED (except bosses) will die anyway. Shrink power dissipates at rate of -10 per second, once all power is gone, ZED's "Current Effect" counter resets back to 0 and this ZED is slowly returns back to normal size. Possible bug: if amount of DOT ticks gives integer value without leftover, on high computing rates, whether it is server or local play's FPS, the last DOT tick (one that supposed to happen by the very same moment game ceases DOT timer as it is mentioned above) might not even happen at all. You can check the video here: Killing Floor 2 | Swat Weapons Tier List (New G36C).For example, in low FPS game the attack of Hemogoblin (DOT duration - 5.0s, interval - 1.0s) does 4 ticks of damage: tick 1 at 4.0s mark, tick 2 at 3.0s mark, tick 3 at 2.0s mark and finally tick 4 at 1.0s. A big thanks to ReapeeRon from YouTube for providing information about the Swat Weapon Tier List. So, this is all you need to know about Swat Weapons Tier List in Killing Floor 2. You will use this pistol only when you are out of ammo.
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If you want to be a full tank this could be an amazing option. Riot Shield & Glock 18 (DLC) – It fires really quickly and deals massive damage per second.
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Tommy Gun shoots slow now, does have massive recoil and it’s a solid C-tier gun. Tommy Gun – It’s not great to use as it was before.
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G36C Assault Rifle (DLC) – It deals great assault rifle damage, and it’s very easy to control.Kriss SMG – This SMG deals huge damage per second, it has low recoil.HRG Nailgun – This is one of the best SWAT weapons, and it deals great piercing damage.HMTech-201 SMG – It is one of the best medic weapons in the game, you can also play on any build.FlashBang – The FlashBang is one of the best grenades in the game, and also kills little stuff and stuns bigger things.Not to say that D tiers are the weakest, but the other tiers have better functionalities. The S tier is the best of the best, and the D tier is the low-rated one. Swat Weapons Tier List | New G36C – Killing Floor 2 Source: ReapeeRon from YouTube So, follow our guide and we will show you the tier list.

So, if you are interested in playing Killing Floor 2, you should know the Swat Weapons tier list and which is the best to use. The players will face waves of zombies known as “Zeds.” There are various Swat Weapons that players can choose to play with. Killing Floor 2 is a first-person shooting game where players can play alone or team up to six players.
